Technical UI Designer
Devoted Studios • Canada
Posted: May 26, 2026
Job Description
Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.
Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams.
We are proud to be the development partner of choice for industry leaders such as:
- 2K
- Xbox
- Meta
- Obsidian Entertainment
- Turtle Rock Studios
- Gearbox Software
At Devoted Studios, we’re committed to making outsourcing more efficient, collaborative, and impactful. If you're passionate about co-development, game art, or solving technical challenges on a global scale.
We are looking for a Technical UI Designer who lives and breaths in Unreal Engine. This is a hands-on implementation role, building out UI features and animations from design handoff to shipped product, working in Unreal Engine daily.
Responsibilities:
- Build, implement, and polish UI features and systems using Unreal Engine, UMG, and Blueprints
- Own UI animation — motion design, transitions, reactive states, and feel — from concept through final implementation
- Collaborate closely with UX designers, UI artists, and engineers to bring features from spec to shipping
- Diagnose and resolve UI performance issues; contribute to reducing technical debt in existing systems
- Create and maintain reusable UI components and documentation that other designers can build on
- Iterate fast based on feedback from leads and QA — shipping quality on a live-service cadence
- Professional experience implementing UI in a shipped game, using Unreal Engine (UMG + Blueprints) or equivalent engine
- Strong animation sensibility — you understand timing, easing, and motion hierarchy, and you can build it yourself rather than hand it off
- Experience with visual scripting languages (Blueprints, Lua, or equivalent)
- Comfortable reading and acting on feedback from leads, UX, and QA without friction
- Portfolio or reel demonstrating shipped UI work — implementation quality matters more than concept art
Nice to have
- Experience on a live-service title with frequent content updates
- Familiarity with view models or data-driven UI architecture
- Experience with 3D packages (Maya, 3ds Max) for asset prep
- Exposure to performance profiling and GPU/CPU cost awareness for UI
Additional Content
Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.
Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams.
We are proud to be the development partner of choice for industry leaders such as:
- 2K
- Xbox
- Meta
- Obsidian Entertainment
- Turtle Rock Studios
- Gearbox Software
At Devoted Studios, we’re committed to making outsourcing more efficient, collaborative, and impactful. If you're passionate about co-development, game art, or solving technical challenges on a global scale.
We are looking for a Technical UI Designer who lives and breaths in Unreal Engine. This is a hands-on implementation role, building out UI features and animations from design handoff to shipped product, working in Unreal Engine daily.
Responsibilities:
- Build, implement, and polish UI features and systems using Unreal Engine, UMG, and Blueprints
- Own UI animation — motion design, transitions, reactive states, and feel — from concept through final implementation
- Collaborate closely with UX designers, UI artists, and engineers to bring features from spec to shipping
- Diagnose and resolve UI performance issues; contribute to reducing technical debt in existing systems
- Create and maintain reusable UI components and documentation that other designers can build on
- Iterate fast based on feedback from leads and QA — shipping quality on a live-service cadence
- Professional experience implementing UI in a shipped game, using Unreal Engine (UMG + Blueprints) or equivalent engine
- Strong animation sensibility — you understand timing, easing, and motion hierarchy, and you can build it yourself rather than hand it off
- Experience with visual scripting languages (Blueprints, Lua, or equivalent)
- Comfortable reading and acting on feedback from leads, UX, and QA without friction
- Portfolio or reel demonstrating shipped UI work — implementation quality matters more than concept art
Nice to have
- Experience on a live-service title with frequent content updates
- Familiarity with view models or data-driven UI architecture
- Experience with 3D packages (Maya, 3ds Max) for asset prep
- Exposure to performance profiling and GPU/CPU cost awareness for UI