Lead Environment Artist
Job Description
Keywords Studios is currently looking to expand its team in Southeast Asia. We're currently looking for an accomplished, enthusiastic and self-motivated Lead Environment Artist to join our team working on an exciting, new and unannounced project.
Keywords Studios is a global leader providing art services to AAA Publishers. Our work can be seen across many of the top-selling titles on console, PC and mobile. You'll get to work alongside seasoned developers bringing expertise from world-class AAA studios.
This position may be offered as either a permanent or fixed-term contract role, depending on the project's requirements, business needs, and the candidate's experience and level.
These opportunities can be located in Malaysia, Indonesia, Vietnam (Remote), or Singapore (on-site). Sponsorship and relocation are not being offered as part of this package.
A Lead Environment Artist at Keywords Studios:
- Creates high-quality environment art while helping set the visual and quality bar for the team.
- Builds, iterates, and optimises environments that support gameplay, narrative, and artistic direction.
- Works closely with Art Direction, Level Design, and Technical Art to develop visually strong and performant environments.
- Provides hands-on guidance, feedback, and mentoring to Environment Artists.
- Helps define modular and kit-based approaches to environment production.
- Reviews and improves environment assets, materials, and scenes to maintain quality and consistency.
- Troubleshoots performance, technical, and production issues within the environment art pipeline.
- Contributes to visual benchmarks and helps establish effective environment art workflows.
- Supports planning and estimation while remaining actively involved in asset and environment production.
- Proven experience as a Senior or Lead Environment Artist on a shipped AAA or high-quality game project.
- Strong portfolio demonstrating environment art fundamentals and production experience.
- Strong understanding of modular environment workflows, textures, materials, and PBR pipelines.
- Proficiency with modern game engines such as Unreal, Unity, or proprietary engines.
- Good understanding of lighting workflows and real-time performance considerations.
- Experience mentoring or providing artistic guidance to other artists.
- Ability to work collaboratively across disciplines and iterate quickly based on feedback.
- Experience with profiling, debugging, or workflow automation is an advantage.