Lead Lighting Artist
Job Description
Keywords Studios is currently looking to expand its team in Southeast Asia. We're currently looking for an accomplished, enthusiastic and self-motivated Lead Lighting Artist to join our team working on an exciting, new and unannounced project.
Keywords Studios is a global leader providing art services to AAA Publishers. Our work can be seen across many of the top-selling titles on console, PC and mobile. You'll get to work alongside seasoned developers bringing expertise from world-class AAA studios.
This position may be offered as either a permanent or fixed-term contract role, depending on the project's requirements, business needs, and the candidate's experience and level.
These opportunities can be located in Malaysia, Indonesia, Vietnam (Remote), or Singapore (on-site). Sponsorship and relocation are not being offered as part of this package.
A Lead Lighting Artist at Keywords Studios:
- Creates high-quality lighting that supports gameplay, narrative, mood, and artistic direction.
- Helps establish the visual and quality bar for lighting across the project.
- Builds, iterates, and optimises lighting setups for real-time environments and gameplay.
- Works closely with Art Direction, Environment Art, Level Design, and Technical Art to ensure lighting supports composition, atmosphere, and gameplay readability.
- Provides hands-on guidance, feedback, and mentoring to other artists working on lighting.
- Develops and maintains lighting passes, post-processing setups, and related environment settings.
- Troubleshoots lighting issues related to performance, consistency, and technical constraints across platforms.
- Contributes to visual benchmarks and helps establish effective lighting workflows and best practices.
- Supports planning and estimation while remaining actively involved in lighting production.
- Proven experience as a Senior or Lead Lighting Artist on a shipped AAA or high-quality game project.
- Strong portfolio demonstrating lighting, composition, mood, and atmosphere.
- Strong understanding of lighting theory, colour, exposure, and real-time rendering.
- Proficiency with modern game engines such as Unreal, Unity, or proprietary engines.
- Good understanding of PBR workflows and how materials respond under different lighting conditions.
- Experience optimising lighting for real-time performance.
- Experience mentoring or providing artistic guidance to other artists.
- Ability to work collaboratively across disciplines and iterate quickly based on feedback.
- Experience with lighting tools, profiling, debugging, or workflow automation is an advantage.